ZBrush 4 Sculpting for Games by Manuel Scherer

ZBrush 4 Sculpting for Games by Manuel Scherer

Author:Manuel Scherer
Language: eng
Format: epub, pdf
Publisher: Packt Publishing


In this way, we can spot potential errors from early on, for example, the orientation. Remember what the UV coordinates of the drone looked like? If we compare the UV layout in the following screenshot with the previous one of the normal map, we can see that our generated normal map is flipped vertically:

To fix that, simply press Texture | Flip Vertically.

With that done, we can export it as a .tif by clicking on Texture | Export. If opened in the Explorer or an image editor, our created normal map should look similar to this:



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